— Sorry for the late post, didn't know there was a response because it didn't show up top for some reason. Just wandered by to check, .
Yeah, I can imagine looping would be a challenge as you'd need to figure out if what starts nicely will blend as nicely at the end without it being too apparent it just looped (I can never manage it, but I have only a hobbyist skill and interest in creating music and sound). Something original would be cool as an experiment, thanks so much for offering to attempt a loop! I'm thinking ambient sci-fi pads for loops similar to youtube.com/watch Andrew Lahiff's Illusion Fields album (I love ambient outside games too; there's tonnes of ambient albums available for purchase on Ultimae's Bandcamp page if you're a fan).
Would be cool to see what you could come up with, and would be happy to donate some money (or pay for, since it's custom work and your work is quite good) for similarly atmospheric, original pad loops!
Yeah, creating pads that loop would probably be a lot easier since they tend to be kind of "oozie" to begin with. Pieces with well-defined rhythms would be a lot harder I imagine. Question: I'm sure this depends on which game making software you're using, but when you tell a track to loop, do you generally have it cross-fade from the end back to the beginning? Or is it usually a hard cut? (I would think cross-fading would make the transition much less noticeable.)