At first, this is a commercial project, so we will pay for your work! So if you are interested pls let us know, how much you want for your work.
We made a little match3-style game and have some performance problems with mobile versions (web-version is working, but for mobile there are too hard laggs).
Here the informations about the game-layout with laggs:
On start of the Layout I spawn 5 different sprite objects (53 * 55 px) and this so often, that there are 64 (8 * 8) objects on the field.
They have the "platform-behavior" and the "solid-behavior" so that they are falling down to the ground of the field automatically.
Than you have to click on 1 object (with mouse or touch) where 1 or more of the same obejects are next to it. And if you do this, the objects get destroyed and for each destroyed object a new one spawns, so that there are always 64 objects (8 * 8) on field. (simple match-3 game)
For all of these objects collisions is enabled and that's why there are:
-> over 250.000 Collision-checks / second
-> 4.000 poly-checks / second
-> 200 Moved cell / second
-> 16 cell count
-> 119 objects
Now we need to optimize this, because the 250.000 Collision-checks / second make some insane laggs on mobile / table devices.
For better information about the game we can send you the URL to the Web-Version-Demo.
Please contact me by PM.
Link of Web-Version-Demo:(the Touch-Events in the game-mode are not enabled, just Mouse-Events)
If you cant send me a PM, here my contact-email: kevin.donhauser92 [at] web.de