If I can make games in the web browser, does this mean that the source files can be stored in a cloud server?
Aside from selling games in an app store, how else can I make money from them?
Your game files must be served by a html server.
If you have a cloud service that would do this job and provide the HTML serving, you are good to go.
Dropbox used to be able to do so.
It dropped the HTML server as indicated in this topic : construct.net/forum/game-development/distribution-and-publishing-26/dropbox-discontinuing-renderin-116746
You can find some online platforms where to host your games if you need some.
Thanks for your earlier reply.
Can I publish my games to Facebook?
scirra.com/tutorials/58/how-to-make-a-facebook-game
Thank you!
Also, I just found this:
editor.construct.net
Does this mean that I can have my IDE (and my game dev files) as a web-app? As in, I don't even need to download an exe?
Develop games in your browser. Powerful, performant & highly capable.
Yes, that is what Construct is about.
Perhaps you should start by reading the manual : construct.net/en/make-games/manuals/construct-3
THAT is awesome. But where are the source files stored? Do I need to create a dropbox account and connect the two?
Does this mean that I can code just about anywhere I want so long as I have a decent connection?
Questions answered in the manual.
construct.net/en/make-games/manuals/construct-3/overview/saving-sharing-projects
You can save your projects in the cloud on the available services or download directly a local copy and place it wherever you want on your local hard-drive.
Construct 3 can be used offline (you have to download it once until you get the notification).
You can then access it even when not connected.
construct.net/en/make-games/manuals/construct-3/getting-started/get-construct-3
The overall editor is actually lighter to download then Google's homepage.