Integration with Photon Cloud: Multiplayer

  • Free 20CC from Photon Cloud.

    That is pretty generous of them <img src="smileys/smiley4.gif" border="0" align="middle" />

  • just wanted to post this too :)

    Might be a good idea to continue work on this PlugIn instead of the EasyWebSocket stuff :)

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  • Free 20CC from Photon Cloud.

    That is pretty generous of them

    Except that (as I wrote above) they don't have a JavaScript/HTML5 SDK/API for their Cloud server.

  • Yeap, I know.

    Hopefully they will eventually though.

    For now Photon Network is great :)

  • I've posted an enquiry in the Photon forum about chances of getting a JavaScript/HTML5 SDK for the Photon Cloud.

    I've just had a response from the Photon (ExitGames)developers:

    "A JavaScript/HTML5 SDK for the Photon Cloud is planned for but not in the near future, sorry." <img src="smileys/smiley19.gif" border="0" align="middle">

  • ahh....that's......very disappointing. I guess photon for C2 is out of the question for a while.

  • Planned but not in the near future is okay with me.

    We can wait for that, for now we can just use Photon Network right? :)

  • ... for now we can just use Photon Network right? :)Rory

    Just wondering what you mean by "Photon Network "?

  • I meant Photon Server!

  • Im kinda new around here i was more of a lurker for a while.. Here goes...

    Okay so first off multiplayer in c2 would be amazing! But it seems that there is a lot of work even installing all these things just to play on local. Would there be a way that we could package it all together so there is no need to download all these other things? (In the future if not already possible)

    Second if C2 plans on allowing .exe there may be a way to use like hamachi servers or something similar? Or maybe hamachi style p2p networks are already possible?

    Sorry if im a total noob xD

    Just a few thoughts.

  • Just finished reading through the entire discussion. I too am hoping for a dynamic multiplayer implementation through construct 2, and it is essential for the project I've put together.

    So while photon cloud appears to be far off, I am curious whether or not a Gaikai plug-in could be made possible. They are a relatively new company that may very well take a liking to the C2 community and development potential.

    Gaikai

    In their FAQ, it reads:

    "Where do I download Gaikai from?

    That's the best part: you don't. There's no special Gaikai program to download then install. Playing a game on Gaikai is as easy as watching a video on YouTube. How? We chose to support web technologies, like Flash, Java, Silverlight, HTML5, etc."

    and..

    "Does Gaikai support expansions? Mods? Controllers?

    Yes, yes, and yes. Many of our demos currently offer gamepad support. It's easy for us to offer games with all expansion packs pre-installed. There's no need for the players to install anything themselves.

    We offer full support of PC controllers (joypads, joysticks, steering wheels, guitars etc.) If you are a controller manufacturer and want to be Gaikai certified, please feel free to email us for more information using our Contact Page."

    Apologies if this suggestion is completely unfeasible for reasons outside of my knowledge.

    Regardless, if there is any help that I can offer regarding C2 multiplayer functionality, I would be glad to do what I can.

  • ... But it seems that there is a lot of work even installing all these things just to play on local. Would there be a way that we could package it all together so there is no need to download all these other things?

    Setthh

    Not exactly sure what you mean by "all these (other) things", but I guess you're referring to the game server setup. If that's the case, the answer to your question is no. Unlike single player games, the server is an essential component of a multiplayer game and its setup can't be avoided.

  • ... I am curious whether or not a Gaikai plug-in could be made possible ...

    Not much info on their website about installing a game in the Gakai cloud. I imagine there are costs involved and that much more than a generic C2 plugin would be required.

    teahousemoon I suggest you contact them to find out exactly what's involved.

  • I'd be happy to!

    Unfortunately, I am not completely confident in my ability to forge to best language for the question to them.

    Should I simply ask about potential Construct 2 game hosting, or should I ask about an html5 SDK, or server hosting potential via 3rd party (i.e. c2 plugin/integration)?

    Apologies, but if this should be feasible, I'd like for the Gaikai reps to not disregard me because of my lack of clarity.

    But once again, I'd be happy to communicate with them the best I can. Just need a bit of direction as to the specifics.

    Thanks for your quick reply!

  • teahousemoon

    I'd simply ask them about what's required for Construct 2 game hosting (single player and multiplayer).

    See what they come back with and you can follow up with more specific questions if it seems like a viable option.

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