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Looks more like a list of personnal preferences to me. There are several interesting points though. Thanks for sharing!
A bit late, but just done reading it, really insightful!
For me, the definition of the best game would be - User-Friendly and very much full of engagement from the User side in a creative manner. I always quote an example of the GTA.
OR: If you just paint toilets on the wall just add an "out of order" sign so you dont have to create interaction...
OR:
If you just paint toilets on the wall just add an "out of order" sign so you dont have to create interaction...
plot twist, every button makes a flushing noise.
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Nice post thanks for sharing sir.
A lot of great and funny points made. I will make sure to keep a few of these in mine whenever I make a game myself
2018 and still relevant. Oh dear XD
Any One of you can please tell me about the player rotation like enemy.
Like enemy rotate automatically to the player. Same thing i want to the player any help ??
Thanks too much.!
Thanks for sharing
Many thanks