Nearly daily [EFFECTS] by Somebody - neat things + big GIFs

  • These are incredible Somebody will find these very useful! I'm wondering if it's possible to use these to create a true mario style screen wrap, you know, where mario leaves the screen edge, and wraps around the other side, but you can leave him halfway, so that his front is on one side and his backside is on the other?

  • These are incredible Somebody will find these very useful! I'm wondering if it's possible to use these to create a true mario style screen wrap, you know, where mario leaves the screen edge, and wraps around the other side, but you can leave him halfway, so that his front is on one side and his backside is on the other?

    I guess you could, but it would be a purely visual effect. For a game it would make more sense to just duplicate a Mario that is close to an edge.

  • > These are incredible Somebody will find these very useful! I'm wondering if it's possible to use these to create a true mario style screen wrap, you know, where mario leaves the screen edge, and wraps around the other side, but you can leave him halfway, so that his front is on one side and his backside is on the other?

    >

    I guess you could, but it would be a purely visual effect. For a game it would make more sense to just duplicate a Mario that is close to an edge.

    The interesting thing is, Mario can interact with anything he touches on either side of the wrap, so it acts, as you say, differently to just a visual, but I'm not sure how you could re-distribute sections of a sprite, including it's collision areas, onto the other side of the screen. I might start a new topic for this, sorry if I hijacked this!

  • Twisty fishes! The twist effect make me think of fishes swimming.

    I have added wish of dropshadow effect to the general wishlist of effects. Transparent or not, crisp or blurred. the kind of dropshadow that is hovering behind with equal size, 3 pixel bottom-right (of course distance and direction could be changed). Respecting the alpha of the main object. Maybe you can figure out something? Of course, I am just writing here "thinking out loud" not demanding anything. I look forward to more updates in this, no matter what.

    Like this?

    Making it blurry would be too resource-hungry, but it has offset and opacity settings. Best used on a transparent layer. The result is slightly weird with a transparent object, but I might overcome that on a future version (still learning).

    Added to repo and first post.

  • Somebody

    For the drop shadow effect it would be great if we could set the layers it would cast onto, an which not.

    I aplied it to my game and it worked great, except that some shadows unwanted where casted on the "sky' background layer aswell.

  • Oh, and a "extra" zip with all the addons in it would be great.

    Then we can just update the whole bunch each time in one drag & drop.

    I like them all, so i want them all, in one go

  • ! This is amazing Somebody ! The drop shadow effect was a request for so long now and you nailed it a day after Helena mentioned it! And it works on the Text Object too!!! :O

    May I ask if it's possible to see the shadow on the layout? Because it's only visible at run-time.

    And another thing, is it possible to have an invert Y option, you know, in order to cast shadows on the floor bellow the feet of a character like he/she is being lit from behind..?

    Anyway, thank you so much for your effort, you are really spoiling me!

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  • I like your shadow implementation.

    I made this one for myself few months ago, but since then i could not figure out a way to handle shadow scaling, so I never published it.

    But there's a one thing that may interest you for your drop shadow future updates - colored shadows

    (fx may be a bit messy, cause it is and probably alway be work in progress)

  • Somebody

    For the drop shadow effect it would be great if we could set the layers it would cast onto, an which not.

    I aplied it to my game and it worked great, except that some shadows unwanted where casted on the "sky' background layer aswell.

    As previously mentioned Shaders are quite "dumb" so I doubt this is possible. I see how it could be useful, though, but unfortunately cannot help...

    Oh, and a "extra" zip with all the addons in it would be great.

    Then we can just update the whole bunch each time in one drag & drop.

    I like them all, so i want them all, in one go

    The dropbox folder doesn't offer this option? Will have to look into it, as I only see it as the maker.

    ! This is amazing Somebody ! The drop shadow effect was a request for so long now and you nailed it a day after Helena mentioned it! And it works on the Text Object too!!! :O

    Well, it's mostly lucky timing as I just now understood how reading the pixel data from offset pixels works in a Shader

    May I ask if it's possible to see the shadow on the layout? Because it's only visible at run-time.

    I suspect the editor doesn't have "real" transparent layers, so it cannot tell apart what is and what isn't a separate object on a layer... Thus it doesn't cast any shadows. I'll have a look into it, but probably not possible.

    And another thing, is it possible to have an invert Y option, you know, in order to cast shadows on the floor bellow the feet of a character like he/she is being lit from behind..?

    Here we return to Shaders being "dumb" - the best we could do for something like this would be a "mirrored" shadow, but it would be locked to a certain breaking point and not a "per object" shadow. Like this:

    So I think it's a better idea to go with objects for a shadow like that.

    Anyway, thank you so much for your effort, you are really spoiling me!

    Thanks. It won't go forever, though, at some point the ideas will run dry. But for now there are a couple more incoming.

    I like your shadow implementation.

    I made this one for myself few months ago, but since then i could not figure out a way to handle shadow scaling, so I never published it.

    But there's a one thing that may interest you for your drop shadow future updates - colored shadows

    (fx may be a bit messy, cause it is and probably alway be work in progress)

    Thanks! Will check it out - I prefer few parameters and fewer actions inside the Shader to keep them efficient, but perhaps a separate version could make sense.

  • Somebody , I understand. Thank you very much for your answer and for your contribution so far!

    About new ideas, how about an animated turbulent noise effect? With Height/Width scale parameters (in order to stretch the effect vertically/horizontally) and perhaps options for selecting the colors? This effect could very well be an input for other stacked effects, like Glass, Lens and Water Background. Finally, It will be awesome if one of the colors is transparent! That way we could create misty and cloudy effects!

  • Scirra should hire you Somebody

  • Or maybe he is already "Somebody" within scirra.

    Sharing office with ROJO & Rex

    Oh the fun and joy

  • Haha! You all are fun. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> But I agree Scirra should hire Somebody! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Not any somebody but Somebody. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Request:

    I wonder if it is possible to add another scroll, more advanced scroll. Maybe name it scroll plus!

    Difference? Specify the angle of scroll of 360 degree. It would be so awesome. but if not, even diagonal would work too. I understand if this is much harder to code.

    Why? I thought of the game Krakout for C64, the background scroll in same direction as the ball is going (but slower rate). it is a breakout clone game.

    EDIT:

    I went to Youtube and looked at a video. Apparently it is just 8 directions. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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    Watching that brought up memories of us kids playing that back in 80s on our C64 computers.

  • Scirra should hire you Somebody <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    High praise indeed, but I suspect a couple of simple Shaders wouldn't really make me worthy. Besides thanks to all the nagging I'm probably on some blacklist already <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Or maybe he is already "Somebody" within scirra.

    Sharing office with ROJO & Rex <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    Oh the fun and joy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    Hehe, now those guys would deserve it.

    Haha! You all are fun. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> But I agree Scirra should hire Somebody! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> Not any somebody but Somebody. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Request:

    I wonder if it is possible to add another scroll, more advanced scroll. Maybe name it scroll plus!

    Difference? Specify the angle of scroll of 360 degree. It would be so awesome. but if not, even diagonal would work too. I understand if this is much harder to code.

    But you already can do it with events! Using the seamless effect - just have two variables for X and Y and change them with events then pass onto the effect as parameters.

    Why? I thought of the game Krakout for C64, the background scroll in same direction as the ball is going (but slower rate). it is a breakout clone game.

    EDIT:

    I went to Youtube and looked at a video. Apparently it is just 8 directions. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Subscribe to Construct videos now

    Watching that brought up memories of us kids playing that back in 80s on our C64 computers.

    Wow, that is some awesome music right there. And it would be really easy to do using the aforementioned Seamless effect <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Why not a built-in effect? In a Shader all the math is done for each pixel, so doing angle calculations and such would make it SLOOOOW, so passing pre-made values from events is a much better idea. And for this example it's also super-easy <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    [attachment=0:ftag8t1v]Bounce.capx[/attachment:ftag8t1v]

  • Awesome!! I just want to say that you should make the Y to negative value to make it more like Krakout.

    In your example, it scrolls in opposite direction for Y. (Bounce.capx) Not that it matters too much really.

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