For the drop shadow effect it would be great if we could set the layers it would cast onto, an which not.
I aplied it to my game and it worked great, except that some shadows unwanted where casted on the "sky' background layer aswell.
As previously mentioned Shaders are quite "dumb" so I doubt this is possible. I see how it could be useful, though, but unfortunately cannot help...
Oh, and a "extra" zip with all the addons in it would be great.
Then we can just update the whole bunch each time in one drag & drop.
I like them all, so i want them all, in one go
The dropbox folder doesn't offer this option? Will have to look into it, as I only see it as the maker.
! This is amazing Somebody ! The drop shadow effect was a request for so long now and you nailed it a day after Helena mentioned it! And it works on the Text Object too!!! :O
Well, it's mostly lucky timing as I just now understood how reading the pixel data from offset pixels works in a Shader
May I ask if it's possible to see the shadow on the layout? Because it's only visible at run-time.
I suspect the editor doesn't have "real" transparent layers, so it cannot tell apart what is and what isn't a separate object on a layer... Thus it doesn't cast any shadows. I'll have a look into it, but probably not possible.
And another thing, is it possible to have an invert Y option, you know, in order to cast shadows on the floor bellow the feet of a character like he/she is being lit from behind..?
Here we return to Shaders being "dumb" - the best we could do for something like this would be a "mirrored" shadow, but it would be locked to a certain breaking point and not a "per object" shadow. Like this:
So I think it's a better idea to go with objects for a shadow like that.
Anyway, thank you so much for your effort, you are really spoiling me!
Thanks. It won't go forever, though, at some point the ideas will run dry. But for now there are a couple more incoming.
I like your shadow implementation.
I made this one for myself few months ago, but since then i could not figure out a way to handle shadow scaling, so I never published it.
But there's a one thing that may interest you for your drop shadow future updates - colored shadows
(fx may be a bit messy, cause it is and probably alway be work in progress)
Thanks! Will check it out - I prefer few parameters and fewer actions inside the Shader to keep them efficient, but perhaps a separate version could make sense.