[Plugin] Spritefont (28th August 2012)

  • Forget it, my fault.

    I was creating a new text every tick on top of each other.

    Anyway, thanks for the quick reply and sorry. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Heh, I get brain farts like that all the time. You are welcome!

  • Is it possible to move the font object to a different layer and set the Z order at runtime? I can't seem to find an action for it.

  • Hm, looks like Z-ordering ACEs were added after I started the spritefont plugin... it was missing the flag to enable those.

    Added the flag now and updated the download, let me know if it works.

  • in my layout, when I add this plugin, I can't go out the sprite editor, I clicked some times in the X button, but nothing happens. Only has one thing, Ctrl+Alt+Del and finalize the construct2 :(

  • gillenew: I think it's not related to the plugin but to a bug in r80.

    This probably will soon be corrected in a next release.

    Report1, Report2

  • Kyatric: uhm, thanks for reply, I bought the Construct2 yesterday and I'm still not updated on somethings :D

  • Any chance of margin spacing to be implemented? (border spacing) It's useful for dialog boxes. 8)

  • I believe that's a feature that should be handled by dialog boxes, not spritefont renderer. Divide et impera.

  • Hi Mipey!

    It's nice to see you are still improving the Spritefont plugin!

    Thanks a lot! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Really love this plug-in - it's the final piece of the puzzle when it comes to getting an polished look for a game.

    Click to play

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  • Nice to see my plugin being used :)

  • Thanks so much Mipey. This really doesn make a massive diference for a games appearance.

  • Thanks for the plugin Mipey, it gloriously ties together all things texel dense. <img src="smileys/smiley32.gif" border="0" align="middle" />

    Is it possible to implement sprite effects similar to a sprite object?

    I currently have an issue where all of my sprite font objects turn to additive after certain events run, and back to normal after others, seemingly randomly, but no way to control that and don't know how to track down what's causing it. It's not happening consistently or I would create a capx for this issue, but maybe you've run into it and can suggest things to check in my events.

    The closest I can describe is one event is revealing a sprite font object and hiding another (through visible.) When the event runs, and then another that reverses it runs, the sprites all turn to additive until the event that caused it in the first place runs again, and during that event is active the sprite font looks fine, but after the event finishes and reverses all sprites are additive again. This does not always happen but when it does this is what seems to cause it.

  • Hm, I haven't really considered effects, because I don't understand them that well. I've omitted them altogether.

    I'm not sure I understand what you mean about spritefont objects turning to additive. Could it be a picking issue?

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