[Plugin] Matcher

  • Great plugins. I love that so much is happening at the moment.

    Would you be able to post a simple match 3 swap capx ?

    Im a bit confused as to how this is done exacly.

    Anyway, thanks for the great plugins!

  • Seems like it could work for a slots game too... damn. I already hand coded everything so would be a pain to replace ;p Ah well, lesson is - if you ever wanna do something, check rex's plugins first!

  • procrastinator

    The root of board package is at this thread. You could find the plugins tree at this image.

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/Tilebased.jpg" border="0">

    BTW, I still had some un-released plugins.

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  • Amazing thanks Rex??

  • Update:

    • Add an "if" condition:No matched pattern.
    • Add condition:On matched 2D template pattern.

    For example, there are three kinds of symbol on the board named "1", "2", "3". User want to pick all kinds of symbol with pattern

    ",x,
    x,x,x
    ,x,"

    It needs assign

    ",1,
    1,1,1
    ,1,"
    ",2,
    2,2,2
    ,2,"
    ",3,
    3,3,3
    ,3,"

    In template pattern, user only need assign

    ",x,
    x,x,x
    ,x,"

    x could be any kind of character.

  • Update

    Add condition:Any 1d pattern, Any N symbols, Any 2D pattern, Any 2D template pattern , to test if there is any pattern matched.

    This condition will return true when finding one matched pattern.

  • A match3 demo -- Bejeweled

  • Update

    Add condition:For each 1d pattern, For each N symbols,For each 2D pattern, For each 2D template pattern.

    Capx

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/screen1-31_zps6064fc54.png" border="0">

    User might use these condition directly to get matched symbols ( without call action:get matched tiles )

    And action:Force update symbol array. Now the plugin will only update symbol array (by trigger condition:on get symbol) one time at the same tick.

  • Heya,

    Can you post an example of the "Force update symbol" action being used? I'm trying to use it because some symbols are getting left behind unmatched, but I think I might be doing something wrong

  • Yanen

    Sample capx

    If you disable the action:"Force update symbol array", the condition:"On get symbol" will only loop 4 times to get all symbol on the board.

  • Yanen

    Sample capx

    If you disable the action:"Force update symbol array", the condition:"On get symbol" will only loop 4 times to get all symbol on the board.

    Hey, thanks for the reply. That clears it up

  • Hi, Rexrainbow. I need your help, please!

    I'm testing the matcher plugin, and i have an issue with z indexes of chesses (i think).

    I've setup a tile board with three chesses on it, one of them movable with the keyboard. I want to destroy the three chesses when they meet in a horizontal row of three. The matcher does his job well and find the match, but when i try to destroy them, it only destroys the chesses that have the same z-index as the board (0). Is there any way to solve this? (if i change the z-index of the movable chess to 0 i can't move it)

    Here is an example capx (move down the chess and see what happens)

    docs.google.com/file/d/0B6gdXck1k_sHSHFLRENJUVFvSjg/edit

  • pcp

    <img src="http://i1081.photobucket.com/albums/j352/rexrainbow1/screen1_zpsd58c7b43.png" border="0" />

    Condition:Pick chess above tile UID
        Pick chess above tile UID.
            Chess ( object ) : Chess object.
            Tile UID ( any ) : Tile UID. Can be number or a tile UID list in JSON string.

    The parameter "Tile UID" of this condition could be a number or a JSON string, to pick the instance of chess above the tile(s).

    And the JSON string of these matched tiles could be got from (InstGroup) expression:GroupToString.

    So that you could set the z index of these chess to 1.

  • rexrainbow

    wow! you're great. Thanks again for your help!

  • Update

    Fix a bug.

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