Is this working well on exported iOS and Android builds? The reason why I'm asking, is not to waste for example 2 weeks waiting a response from Apple only to find out that they do not allow certain tracking done by Flurry... this brings up another question, are you using restricted feature set? I'm wondering if it's required for iOS.
Earlier I was thinking about working on a GameAnalytics (gameanalytics.com) integration, but if Flurry is already working well on both platforms I might just give it a try. I remember having tried Flurry way back in my web development days, but I never used it on applications. What I read so far makes it seem pretty solid though.