Tutorial Fighter will be a series of tutorials aimed at moderate to intermediate level Construct users showing how to make an action game. I'm expecting each part of the tutorial to be continuously evolving. I will explain what I think is necessary, but if there are questions or I missed something, I'll make sure to add them into the main post or into the comments of the cap file. If you have any suggestions on how to make these tutorials any better, let me know. Help me help you!
I am not a programmer and I don't claim this as the definitive way to make an action game in Construct. If anyone has any suggestions for better coding, I am open to them. I am also not a game designer. If I've incorrectly explained any concepts or someone can define them more clearly, feel free to correct me and I'll update my post.
Also, please excuse my crappy graphics, I plan to polish them as I go. OK, enough disclaimers, here we go!
- PART 1: CONTROLLING THE PLAYER
Covers player control and attacks.
- PART 2: HITTING THINGS
Adding in hit boxes, enemy hit reacts, hit pause, hit effects etc.
- PART 3: MORE PLAYER MOVEMENT
Adding more actions for the player: running, running attacks, blocking, dodges
- PART 4: SPECIAL MOVES
inkBot created a nice example of how to do special moves based on discussions on page 3. I haven't gotten to implementing a special move system yet, but check it out if you're interested.