Sorry, but that's way, way, way, way.... way out of the realms of whats possible.
What your describing is more like a cut scene, than an animation.
actualy not lol its just the effect from Cockpit view when you open the space tunnel.
and part of it is supposed to always play when you enter the cockpit while in tunnel.
[quote:w4u0znev]No, it doesn't. What you are attempting to do is quite literally unreasonable.
Game designers (both professionals and indies) often have to sacrifice quality in order to fit within technical limitations. What you need to do is redesign your animation so that it won't choke your average video card. If you continue to think that you must make your animation that big, and with that many frames, then you will get nowhere.
Try to think of an alternate method, because what you're asking for simply can't be done the way you want to do it.
excuse me but ive seen bazilions of games with bigger and smother animations then this and they used 1/10 of the ram i am using. so it is possible. my question is not "IF its possible" but "how".
and its not me who make the rules of logic - if you are siting ina cockpit, and you open a semi-dimensional space tunnel its onlu obvious that you (being a pilot) should see the tunnel opening and filling your whole field of view. how i am suppose to redesign that? You can see some type of warping/hyperjumping in most FPP spacesims. damn, even grandpa of spacesims Elite had something similiar.
its just a matter of technique used. I can imagine that this (the tunneling) can be setup much easier in 3d engine, but Construct is mostly 2d. so when i cant have 3d eviroment i can try to mimic it with images.
ever heard of a game called Starscape?
check from 0:50 (that particles flying from off screen to the center).
damn how i am misssing a proper avi object plugin then i would just play the animation in the background instead of using Construct as slideshow.
see the exe