Sunkin's Wrath v.1.42

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From the Asset Store
Side-Scrolling Game "Vikings VS Skeletons" with complete Source-Code (.c3p) + HTML5 Exported.
  • Sunkin's Wrath is an adventure/platformer game. Your hero has to collect power-ups and learn new abbilities to proceed further. Features of the game: 3 worlds to explore, dozens of enemies to fight and 4 tremendous bosses to prove what are you made of.

    IndieDB

    Game Jolt

    Indievania

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    PS: waiting for your feedback (and votes on Gamejolt, IndieDB or Indievania) as always.

    ================================

    VERSION HISTORY

    ================================

    ___________

    1.42 - 11/06/13

    -------------------

    Changelog:

    • major balance fix (invulnerability after getting hit lasts longer now);
    • level design fixes.

    ___________

    1.41 - 23/08/12

    -------------------

    Changelog:

    • font bug in some menus fixed;
    • added gameplay tips in readme.

    ___________

    1.4 - 22/06/12

    -------------------

    Changelog:

    • final boss bug fixed;
    • menu bugs fixed;
    • few minor design fixes;
    • enemy guide added to bonus materials.

    ___________

    1.3 - 01/06/12

    -------------------

    Changelog:

    • main menu functionality improved;
    • balance improved;
    • double jump smash combo added.

    ___________

    1.2 - 29/05/12

    -------------------

    Changelog:

    • medals improved;
    • all known bugs fixed.

    ___________

    1.12 - 28/05/12

    -------------------

    Changelog:

    • medals are easier to get;
    • double jump isn't possible if you're dead;
    • windows are there, where they supposed to be.

    ___________

    1.11 - 25/05/12

    -------------------

    Changelog:

    • player collision mask visibility bug fixed;
    • some minor mistakes in level design fixed;
    • orb collecting bug fixed.

    ___________

    1.1 - 24/05/12

    -------------------

    Changelog:

    • collision masks updated - now it's easier to hit an enemy with an explosive crate;
    • dialog system bugs - NPC's textboxes won't disappear too fast so you can't read them;
    • game won't quit if you die without save anymore.

    ___________

    1.02 - 18/05/12

    -------------------

    Changelog:

    • medals & options added;
    • minimap bug fixed;
    • additional art included.

    ___________

    1.01 - 18/02/12

    -------------------

    Changelog:

    • font bug fixed;
    • respawn bug fixed;

    ___________

    1.0 - 12/02/12

    -------------------

  • Unfortunately in the first release of Sunkin's Wrath demo there were lots of bugs. The two most annoying bugs were - font bug and player respawn bug. Now these and some of minor bugs are fixed and the download link is updated! Please redownload it and have fun!

    Links

    indiedb.com/games/sunkins-wrath/downloads/sunkins-wrath

    or

    dl.dropbox.com/u/33035103/SWdemo.rar

  • The second episode is done! The last reamins. Full version is coming soon! Stay tuned. By the way there wasn't much feedback about the demo <img src="smileys/smiley13.gif" border="0" align="middle" />. If you have any suggestions, crytic or some other opinions let me know please. Your point of view is very important for me.

  • I'm working on final boss right now. Beta of the full version will be done soon! I'll upload some new images later today.

  • Nice game, sounds are cool, but how to get to the golden coin at the beginning <img src="smileys/smiley29.gif" border="0" align="middle" /> , do I get a double jump or something like that later?

    I'll give some more detailed feedback if I got more time to play it.

    Maybe I'll wait for the next update to test it further.

  • Nice game, sounds are cool, but how to get to the golden coin at the beginning <img src="smileys/smiley29.gif" border="0" align="middle" /> , do I get a double jump or something like that later?

    I'll give some more detailed feedback if I got more time to play it.

    Maybe I'll wait for the next update to test it further.

    Thanks for feedback zyblade! You'll obtain double jump and wall jump abbilities in further locations. Just keep moving forward, you can always return to grab some missed loot <img src="smileys/smiley2.gif" border="0" align="middle" /> I'll be waiting for further feedback!

  • And here're the screenshots I've promised!

    <img src="http://s16.radikal.ru/i190/1205/f9/69806c3bb520.jpg" border="0" />

    <img src="http://s13.radikal.ru/i186/1205/b0/4fb1e7ca330b.jpg" border="0" />

    <img src="http://s52.radikal.ru/i136/1205/a2/35bdc53c45c4.jpg" border="0" />

    <img src="http://s011.radikal.ru/i316/1205/8c/1f639244818c.jpg" border="0" />

    <img src="http://s019.radikal.ru/i601/1205/26/11962d76cea6.jpg" border="0" />

    <img src="http://s019.radikal.ru/i620/1205/a4/039549ed2d17.jpg" border="0" />

    <img src="http://s019.radikal.ru/i615/1205/80/59f2f32e7935.jpg" border="0" />

    <img src="http://s019.radikal.ru/i604/1205/54/6f8859a29259.jpg" border="0" />

  • The game is almost done now! Playable beta will be available in a few days (or weeks <img src="smileys/smiley17.gif" border="0" align="middle" /> ). I'm currently polishing it. And here are some additional graphics (mostly decorations) I'm currently adding into a game.

    <img src="http://s14.radikal.ru/i187/1205/c4/e452fbcfd9ba.png" border="0" />

    <img src="http://s019.radikal.ru/i643/1205/46/d094b4163c1b.jpg" border="0" />

    <img src="http://s019.radikal.ru/i615/1205/99/38bad2a04b4d.png" border="0" />

    <img src="http://i016.radikal.ru/1205/31/db048cd0e632.png" border="0" />

    <img src="http://s019.radikal.ru/i640/1205/b4/5e00c9d1f53a.png" border="0" />

    <img src="http://s019.radikal.ru/i606/1205/53/258beea93c2d.png" border="0" />

  • It looks nice congratulations Wolod, i like grass effects... i'l gonna test deeply later...

    ^_^

  • very good game

  • I've completed the game today. Links in the first post updated.

  • it's pretty tough, but nice! i found it strange, that when you die the first time without saving (i actually missed the hint to press c) that the game just exits. the other thing i encountered was the crate, the purple guy said it'll crush snails, but they just jump over it. i lol'd, because i've never seen jumping snails ;)

    two other quirks came up with sound. first, the background music restarts over and over, when entering, either by proceeding or dying. it should just play. the second issue is the jumping sound of the hero which i didn't like that much. it would be cool to have several jumping sounds.

    good luck!

  • Thanks for reply openheimer! In future updates I'll fix the music issues and the save system bug.

    PS: to crush enemies you have drop crate right on the enemy. Just some practice and you'll crush enemies!

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  • The game is finally published on Indievania, waiting for approval from Desura!

  • Looks good. I like very much.

    I'd pay $2 for that.

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