Wow, very positive reaction so far.
Bad screenshots but great game, in other words it's a "don't judge a book by it's cover" game
Hm, is it just that I took crappy screenshots or is it just something that can't be done justice by still pictures?
I would like to know how did you do the backgrounds in the game, did you use some mode7 code or something? or just layers? in the first stage the roof of the background scrolling looked very cool and I would to know how is that done.
The "3D" effect is done using 3D Box objects. (Which explains why I freak out every time the 3D Box breaks in a new build of Construct )
btw did you compose the soundtrack/music for Splynch or you hired someone to do them for you? same goes for your previous game on your website.
I didn't, unfortunately. My friend and I had to get this beta out early because we're getting an article in our high school's newspaper, so we borrowed some music from freely-available tracked music sites. We refuse to make any more releases with this music, since it is rather immoral (and because if this game is good enough when it's finished we want to maybe go shareware, and then it's a REALLY bad idea to use this music) I do write music on the side and will write a soundtrack.
As for the previous game, COIN, that was for a TIGSource contest where you used only other peoples' resources, so I didn't there either (although that was the point then)
Also you use costume movement for the playable character?
Nope, that's the stock Platform behavior. I'm actually quite amazed how well it works.
Last question, will the full game be free or you will end up making it shareware?
As I said above, if it turns out good enough (have a feeling it will) we want to do so. If so, it will be pretty affordably priced-- well worth the small cost. As penniless high school students, such an idea is awfully attractive.