Attacking while jumping hurts both the enemy and the sprite.
I know what you mean, this mainly has to do with how the hammer colliders are set up. It's being tweaked.
Movement feels almost imperceptibly off somehow. As if it's a whole frame or two out of sync with my key presses. This causes issues when jumping close the the edges of platforms, often ignoring the jump while the character is still a good two pixels before falling.
The phenomenon you're experiencing is known (rather wordily) as "ambiguity due to imperceptible state changes." Which basically means exactly what you're describing. There's an article describing the phenomenon on Cowboy Programming:
http://cowboyprogramming.com/2007/01/02 ... g-buttons/
I think changing the player's max speed and slowing the acceleration slightly will help it out a bit. I might put in a 1 tick grace period for jumping off of platforms if it's still a problem.
Due to instant acceleration of the movement, small adjustments to the player's position are impossible.
I know, as I said the speed and such is being tweaked.
As previously mentioned, custom controls should be a priority as soon as Construct allows for it. What I've done in the past, however, is use INI files to reference custom control schemes back in MMF. Don't know if it's possible with Construct.
I'm not aware of any good method. Custom controls are on Ashley's to-do list though.
What I like..
Graphics are tight, colorful, and fun to interact with.
Lego platforms work perfectly for me.
Solid, locked frame rate, even on this p.o.s. laptop.
EDIT: Particle effects are very cool, too.
I cannot reproduce the bugs Vrav pointed out, no matter how hard I try.
In many indie games I try, there is some odd visual bug no one else receives. Perhaps the card is shot. Or, like... from another planet.
Okay, I'm beginning to relax a little now. It's starting to look like you just have a "special" computer, Vrav. Hopefully that's the case. Still sucks that it's buggy for you, though.
I'll just go forward with what I have now. I'm on a deadline! Monday at Midnight! Ugh, I still have to make music
If anyone else wants to, feel free to post your results on the graphics glitch problem.