Since CC Wiki is gone and I'm dumb as hell I don't know how to use "OR" system condition. I wanna Audiere play sound "walk1" OR "walk2" OR "walk3" (33,3% chance) when character walk (actually he don't walk now, I use "every X milliseconds", but is not important), because having only one sound for walk may be quite... boring. I don't wanna use variables for such simple thing, but I really don't know how to use "OR" condition. Can you help me?
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Something like this? Not using OR
audio:play sound(choose("sound1", "sound2", "sound3"))
I don't think that Construct Classic understand "choose"...
oh damn.. sorry dude
note to self, look at forum title
In CC can you do:
choose random number 1 to 3
if number=1 -> play "walk1"
if number=2 -> play "walk2"
if number=3 -> play "walk3"
You could use this expression for an equivalent of choose.
{"sound1", "sound2", "sound3"}at (random(3)+1)
codah, yes, but I really don't wanna create variables for such trivial things.
Thanks R0J0, your solution of course work, too bad that I totally don't understand why this work...
codah, yes, but I really don't wanna create variables for such trivial things. Thanks R0J0, your solution of course work, too bad that I totally don't understand why this work...
I think this creates an one dimensionnal array of the 3 strings, then it choose one of the 3 values (not sure why the +1, does CC needs a 1 based index?)
> codah, yes, but I really don't wanna create variables for such trivial things. > > Thanks R0J0, your solution of course work, too bad that I totally don't understand why this work... > I think this creates an one dimensionnal array of the 3 strings, then it choose one of the 3 values (not sure why the +1, does CC needs a 1 based index?)
> codah, yes, but I really don't wanna create variables for such trivial things.
>
> Thanks R0J0, your solution of course work, too bad that I totally don't understand why this work...
Yes.
sorry CC is out of my depth.. is there a premium on variables or something?
There are only global and instance variables in CC. C2 spoils us with local variables.