I only see "is moving"
Can I specifically check for wheteher or not a sprite set as platformer movement is falling, jumping, or x velocity for that mattter?
thanks.
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Use the 'X/Y component of movement" in the Platform movement's expressions, eg:
Sprite[Platform].VectorY
This value is positive when the player is falling, and negative when jumping.
Thanks much. works great I'm starting to get the hang of this....