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I've made a fancy blood engine, but I'm having problems with it. The blood is created on top of everything else, including the player. How do I make it spawn under the player and the circle, but above the background?
Cap: http://www.sendspace.com/file/8l67u3
edit: reuploaded
There's some z order actions at the end of the list.
Id go with always
>place blood above background.
Thanks, it did the trick
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or layers.
http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170
nice ghosting effect. Strange that when i test in runtime i can still see ghosts from previous test runs. Similar issue with bumpmapping, too - I don't think that has anything to do with this cap in particular, though.
Can someone reupload the cap?
its just what i was searching for
You could also use specific instance-specific z-ordering, no? 0 is default I think, and you could set the z-level to say, -50 or 50.