That wouldn't make much sense as a condition (I'd think), but you can do it with the Function object, which can call functions after X milliseconds.
Well, what I need it to do is trigger the action after 1000ms has passed, but only if the rest of the conditions in the event are still true.
What I'm doing is making a screen zoom based on the speed of an object, but currently if it's going really fast and smashes into something, then slows down for a brief period, then starts going really fast again then the screen zoom sort of wobbles in and out. It's rather disorienting.
So I wanted to make a little timer so that it waits one second before zooming back in after the object slows down. This would get rid of the wobble and make the zoom smoother.
So if there was an "After X Milliseconds," at least the way I imagine it, then when the conditions for zooming in are met, it will wait one second before zooming in, but only if the conditions are still true after that one second has passed. In other words, if the fast object slows down and then speeds back up again in less than a second, the screen won't wobble in and out.
Of course I can do this another way, so if it seems an unnecessary feature that's fine. And I'll check out the timer on the function object and see if that can do what I need.