Feature todo-list

This forum is currently in read-only mode.
  • Nice to see animation speed in there <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

    Another vital thing I'd love to see, that I found useful in MMF.

    Is the replace colour action in the events. So that I can change a specific colour on the sprite to another colour.

  • Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.

  • Right now i'm fine with just making what needs to be changed white and use "set colour filter", (you can make an object blink red with that) but it will probably come in handy some time in the future..

    Edit: Wait.. what do you mean with "remove filter"? The filter is white by default, so just set it to white?

  • Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.

    Edit: Wait.. what do you mean with "remove filter"? The filter is white by default, so just set it to white?

    This is the correct answer. If you want to blink something red, alternate between red and white. Setting the filter to white shows the sprite with it's natural colors.

  • Oh, I did not know that, sorry. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /> Sorry about that.

    I thought a white filter would make the sprite brighter or something. It doesn't?

    If we could have an "original color" reset button on the color picker, it could relieve a little confusion in the future. Animation states are still better if you want to change specific colors, though.

  • I thought a white filter would make the sprite brighter or something. It doesn't?

    Nope.

    But yeah, if you just want to change a specific color on a sprite, and not the whole sprite, you'll need to draw separate sprites.

  • anyone who's ever ripped starcraft sprites will know that there is only 1 set of sprite animations for each sprite (no colour variations) variations are done by some other means of replacing the default pink

    is this possible in construct?

  • bla bla replace color talking

    is this possible in construct?

    And the answer is!

    I'd recommend waiting until 1.0 before starting serious projects, because the current release has known bugs that may interrupt your progress. Still, you can achieve what you want by maybe using different sprites for different pieces of clothing, and different animations for different styles (eg. coat, jumper, shirt etc). You could also use the colour filter to change the colour of the clothes: draw the clothes white, and applying a filter will allow you to make the clothes any colour.

    Although its not a replace color but adding a filter so if you choose Green filter and you have Sprite with Red color it will affect it aswell and change it to Black.

    http://www.mediafire.com/?annxzgradku

    And here's an example

  • But it works perfectly fine to change the color of clothing. Just draw the sprites in grayscale and add the filter you like. (might post an example when i get to my own computer.)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well in grayscale works perfectly, expecially for armor

    http://www.mediafire.com/?p2gjona2m8r

  • Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.

  • Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    But they are already!

    I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.

    Ekhem <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

  • > Would be nice to have gravity on ball behavior. Sometimes ya just want some bouncing, and physics are overkill. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    >

    But they are already!

    > I'm pretty sure most people know what and how the filter thing works. It should never be a replacement for a replace colour for another colour though, it would be quite a waste to have to separate many parts of an object just to change a single colour.

    >

    Ekhem <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" />

    Let me rephrase, as I foolishly misspoke. ADJUSTABLE GRAVITY. Sorry kids. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • An equivalent of MMF's counter object would be quite handy.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)