Construct 0.99.9 released (unstable)

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Simple yet very life-like rag doll made with Physics!
  • New version done up and took my platformer away Q.Q

    ahem. Bad humor aside, this version has broken my platform engine (platform behavior) made in 99.85 I made a new engine and the old bugs seem to be fixed, so that's great..but now I have to start over on my old engine..

  • New Version of my 3D experiment)))

    http://dl.dropbox.com/u/1581935/IMMOO%20GAMES/second3d.rar

    +all errors are corrected.

    +Beautiful texture

    +less polygons

    Comment please!

    That's really impressive, especially with a 2048 map

    ~t

  • I think this means I can start using Construct again! Way to go guys! =D

  • How's this looking for a new stable release folks?

  • I am still having problems with corrupted projects (I tend to add and remove families/private variables/stuff and then run into strange bugs).

    0.99.9 is still not the most stable in that regard, however it is miles better than the current stable release.

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  • As I said, Platform is broken. Any object with Platform on it causes Construct to crash.

  • How's this looking for a new stable release folks?

    Again, your bug report mentions fixing memory leaks regarding the event wizard, but it doesn't. I still get a crash from frequent opening of the wizard, and this is really the only bug I want fixed right now.

    As mentioned, is there no way to make it load those event wizard icons of the sprites optionally?

  • What he said. Or if that's not possible, maybe simply not draw the icons and have a list of names instead? It's a very small window, that way you could fit more into it.

  • I'm going to have to third what Konjak and Arima are talking about. The memory leak in the event wizard is the biggest and most crippling bug in construct right now. Replacing the object icons in the expression wizard with a simple list of names would probably fix it. This is one bug that desperately needs to be fixed for 1.0.

  • lots of nice new adds and fixes in this build.

    and you release the 3d object just as i finished making a model of thumbs for a 3d thumbwrestiling game im making for the TIGsource compo. dynamically animated and everything. GRR it would of came in handy .

    <img src="http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/NewBitmapImage.jpg">

  • Can someone please check Platform and see if it crashed for you? Just make two solid boxes and give the top one Platform, it crashes on run for me.

  • Can someone please check Platform and see if it crashed for you? Just make two solid boxes and give the top one Platform, it crashes on run for me.

    Works OK for me.

    This version broke my platform game, not bothered though it needed re-doing anyway.

  • Can someone please check Platform and see if it crashed for you? Just make two solid boxes and give the top one Platform, it crashes on run for me.

    I just tried it too, no crash here. I don't have any previous platform games to test though.

  • In what way do you mean platform movement broke your engine?

  • Also, Quazi that looks awesome!

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