Hey everyone,
I released my very first Construct game over 10 years ago. A lot has changed since then — the engine, my skills and projects — but I’ve always come back to Construct because it just clicks with the way I like to create.
I’m finally ready to share my latest project: Rochinko, a dark fantasy pachinko-roguelike built in Construct 3.
You launch magical orbs into boards full of monsters and treasure, and physics takes over from there. Each run is a mix of chaos and strategy, with hundreds of items, ball upgrades, and night events tying into the lore of the world.
I just put together the first trailer, and it feels surreal to see it all coming together after working on it for almost a year now:
Would love to hear what you all think, especially from other Construct devs who know the grind behind getting a project to this stage.
Thanks for checking it out, and thanks to this community which is part of why I stuck with gamedev for this long.
– Mike
(Steam: https://store.steampowered.com/app/3959730/Rochinko/?beta=1)