This is a first look at my fully procedurally generated art game. Organic (and tons of non organic) assets are built from the ground up, not by stitching together pre-defined assets, but by generating individual shapes and animating them. This procedural generation tech is in nearly all systems from the creature design, to their attack animations and effects. Explore worlds a truly infinite universe of possibilities, and with FRIEND'S with online multiplayer. Id love to see what kinds of crazy things people can find!