ProUI - Collection of Addons for UI

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Old school pixels for your UI! Over 800 assets for all you needs!
  • Hi

    It is installed through the add-on manager.

    Yes, they work on a tablet.

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  • Good afternoon, advanced export ends up with an error when using your Behavior. There is also a problem, sometimes when you click on the button, the sound and animation of the click is played, but the action does not occur. Are you planning to add animations down buttons, this is the most common animation for buttons in mobile games, and you do not have it.

  • I think Aekiro an Ashley need to talk...

    This need to be included in the runtime of construct 3.

    - Would you like to work for scirra same a UI specialist, Aekiro? :D

    - You want to add improvements to the creation of UIs inside Construct 3, Ashley? :D

    Talk both and make this happen!

  • ibiz

    Hi,

    sometimes when you click on the button, the sound and animation of the click is played, but the action does not occur

    Can you share a screenshot of your code ?

    Are you planning to add animations down buttons

    I think there's already a down animation

    mundogame

    I'm flattered thank you :p

  • ibiz

    Hi,

    > sometimes when you click on the button, the sound and animation of the click is played, but the action does not occur

    Can you share a screenshot of your code ?

    > Are you planning to add animations down buttons

    I think there's already a down animation

    mundogame

    I'm flattered thank you :p

    Here is a screenshot, I seem to have figured out this happens when you slide the button, that is, the onclick condition is triggered only if the x, y touches when the button is released are above the button. You need to add a time frame between simple Tap and Hold. For example, if the touch is less than 100ms, then onclick is triggered, regardless of whether there is a collision between touch x,y and the button at the time of release.

    I mean scale down animation like scale Quadratic only in the opposite direction (reducing the button at the time of pressing)

  • I think Aekiro an Ashley need to talk...

    This need to be included in the runtime of construct 3.

    - Would you like to work for scirra same a UI specialist, Aekiro? :D

    - You want to add improvements to the creation of UIs inside Construct 3, Ashley? :D

    Talk both and make this happen!

    Exactly what I think. This addon can be how Construct is not only used for action games, but also management sims etc.

    at the moment, construct 3 is a 15/10 for action games IMO, but for turn-based, management games etc, is probably only a 6/7 - ProUI makes it a LOT easier to make such games...this would make Construct even better than it is at the moment. I hope something like this happens.

  • ibiz

    I seem to have figured out this happens when you slide the button, that is, the onclick condition is triggered only if the x, y touches when the button is released are above the button.

    Yes, that's by design. on click condition triggers only if the cursor is on the button.

  • Found a conflict with scrollview if pinned then loading from a save state. Example gif below, but essentially when I load a previous state, the islands are in their original starting positions instead of where they were when the state was saved. Strangely enough, the map itself, which is also a game object, wasn't reset.

    Anyway, it's not really a problem for me per se as I don't plan on using whole save capture points to save, rather I'll be saving to json, (just using this as a stopgap for now). Thought I'd raise it anyway.

  • LukeW

    Thanks for raising the issue.

    I'm not sure if you have done this already but initializing pro ui after the "on save load" trigger might fix it.

  • Is there any way to add a scrollview object within a scrollview object? Trying to add the game object to a scrollview breaks the behaviour

  • Elliott

    I'm afraid nested scrollview aren't possible.

  • I'm not sure if you have done this already but initializing pro ui after the "on save load" trigger might fix it.

    I didn't even think of that. I just set the page to tween back to it's original position before saving.

  • Hi,

    just bought UIpro for the radio button functionality. However, it seems like the comma separations to separate unchecked/checked frame-states are not working. I have followed the tutorial, everything seems to work for the unchecked frames, however, putting in frames after a comma doesn't seem to have any effect? Is this a known issue?

  • Hi,

    just bought UIpro for the radio button functionality. However, it seems like the comma separations to separate unchecked/checked frame-states are not working. I have followed the tutorial, everything seems to work for the unchecked frames, however, putting in frames after a comma doesn't seem to have any effect? Is this a known issue?

    Hello,

    Have you checked the demo project, and see how it's done there. You probably need to initialize proui.

    Let me know if you still have issues. Also make sure that the animation speed of the sprite is 0.

  • hi. It looks like the pick Children condition doesn't work.

    It doesn't work in what case ?

    Pick children is not a pro ui feature though.

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