My name is Rivers and I have been working on a PathFinding Grid system that will allow creatures to randomly pick a cell and move to it with options to add obstacles.
The creature (this example 'Hunter') will pick a random tile from the grid.
The creature will move along a path generated by C3 until it reaches its destination.
If it cannot find a path, it will make a new one.
When it reaches its destination it will pick another one at random from the grid of points.
This is a very simple and short PathFinding project that you can use to help you help start your projects that require PathFinding to random locations.
I'll keep working on this overtime to make it better and more effective.
Link died? Let me know so I can re-upload it!
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