Greetings fellow Construct 3 developers!
I've been running a game development course in Finland for a little more than two months now. So far we've managed to create ten games by game development first-timers. It's been such an awesome ride to see the progress of these motivated developers. I'm pretty sure that the course students will be browsing these forums and posting their own games here pretty soon, but while waiting I'm going to present my personal take during this course.
So for the past two months I've worked my own game as well, the game is called Superube. The game core has a lot of vibes from The End Is Nigh and the next step for the game is to make it more personal and innovative. I've been experimenting with different controls and it would be great to hear your feedback on this!
You can play the game here: https://jestercraft.itch.io/superube
As an end note, I got to say that Construct 3 has been very powerful tool for first-timers to jump into making games and learn the logic behind any programming language. It prepares you to think like a programmer, which helps a lot when starting to learn any language. For me though, the engine has and most likely will provide all necessary to make the games I personally want. The restrictions and "flaws" Construct 3 has, works more of an great boundaries to keep at least my second food on the ground, when designing my next game. Also by seeing how carefully Scirra has designed the engine and how fast they are updating it, is a great signal that the engine will have long future.
Thanks Scirra team, for providing this engine for us! And keep up the great work!
Klaus 'Kossad' KÃ¤Ã¤riÃ¤inen
Game Developer / Gamedev Coach, Jestercraft