Mikal > Really enjoying this, to show my age, it reminds me (in a good way) of playing Smash TV in the arcade (top down and the awesome grunt sound effects.) What will the 'RPG' aspect be like? Will your character develop/upgrade beyond new weapons/items?
Thank you for the kind words, mate
The RPG aspect is allocating stat points to strength/endurance. Certain levels of stats unlock the ability to upgrade weapon (for damage) and armor (damage reduction) to next levels. Also the skills are upgrade-able.
The RPG elements are designed to be not-so-deep, because the main focus is on fighting enemies and progressing through missions, not grinding them for a level up.
It is already coded and functional, but lacks graphics - i'm waiting for my artist to cover it