Am I just blind or is there no way to do it?
I can only find these
but I'm looking for this
Am I just blind or is there no way to do it? I can only find these setSolidCollisionFilter(isInclusive, tags) setCollisionsEnabled(iObjectClassA, iObjectClassB, state) from the physics plugin but I'm looking for this
Just reverse it and it should be fine.
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Reverse what? I'm looking for this option in script as in
runtime.objects.enemy.getFirstPickedInstance().setCollisionsEnabled(true)
or something along those lines but it appears that it isn't available. Or maybe I just cannot find it. I'm using a workaround now (calling a function) but I'd rather just be able to do it in javascript directly since I'm probably gonna end up using it in more cases.
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Hmm I thought so. I found a handful of other ones that are also missing, I think I'll slowly compile a list of missing ones and then request all in one go.