Construct 3 Runtime :: A Few Construct Ported Public Addons.

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  • I have ported a few plugins to support my project with the C3Runtime. So, feel free to take advantage of the plugins I have ported, if you have it on the list.

    Public Addons :

    1. Photon : http://bit.do/ev53T
    2. Josek Cordova Native Dialogs : http://bit.do/ev53Z
    3. CranberryGame Grid : http://bit.do/ev54a
    4. hmmg Layout Transition : http://bit.do/ev54e
    5. Rex Comment : http://bit.do/ev54g
    6. Rex_MoveTo : http://bit.do/ev54j
    7. Bounded Drag n Drop : http://bit.do/ev54k

    Public Addons can be downloaded immediately.

    Rex_MoveTo has a feature Stop by Solid, which I didn't include but you can add it yourself.

    TobyR Addons :

    1. _Set Plugin : This is TobyR's commercial addon so I will only share to those who have purchased.
    2. Globals : Full : This is TobyR's commercial addon so I will only share to those who have purchased.

    How to get them?

    • Visit me on the Discord Server : Construct Community.
    • Invite Link : https://discord.gg/G3N57fG.
    • I am one of the member : 'ChadoriXD'.

    ChadoriXD Commerical Addons :

    1. AI Behavior : http://bit.do/ev54p
    2. Self Function : http://bit.do/ev54r

    Aside from that. All of my commercial Construct 3 addons now support the C3Runtime.

    To be announced :

    1. Spriter : It has been proven to be difficult and time consuming. I will just continue it next week.

    Happy Game Development!

  • Awesome!! Thanks a lot for the Pluggings especially The "Rex_MoveTo"

    I can finally test my projects with the (c3 New Run Time) as all my projects use the MoveTo Behaviour

    Nice Share :))))

    You should share this thread in the main C3 "General Discussion" so more people can see it, Many people don't visit much this section like myself, I found this thread by casualty other ways I wouldn't know there is a MoveTo for C3 New Run Time, just my 2cents

  • I went ahead and tried one of my projects that uses MoveTo Behaviour with the C3 New Run Time and it gave me a black screen, the Logs it shows me that error is related to MoveTo Behaviour but I'm not sure if its something to do with my events or the Plugin, do you have any idea what it could be??

    I'm not sure if this can be of any help

    https://www.dropbox.com/s/okrot7fk1v12sb6/Image%20001.png?dl=0

    https://www.dropbox.com/s/vk5nmjz5skogjbj/Image%20002.png?dl=0

    Thanks

  • I went ahead and tried one of my projects that uses MoveTo Behaviour with the C3 New Run Time and it gave me a black screen, the Logs it shows me that error is related to MoveTo Behaviour but I'm not sure if its something to do with my events or the Plugin, do you have any idea what it could be??

    I'm not sure if this can be of any help

    https://www.dropbox.com/s/okrot7fk1v12sb6/Image%20001.png?dl=0

    https://www.dropbox.com/s/vk5nmjz5skogjbj/Image%20002.png?dl=0

    Thanks

    Yeah, I do have an idea.

    It seems I haven't fully ported some actions. Will try to fix it as soon as I can.

    By the way, nice rig! A GTX 1070 huh... I only use a GTX 1050.

  • Awesome to see a bunch of plugins ported! Tried two plugins in the current beta release but...

    Rex Comment: Simply crashes on preview

    Layout transition: Is weirdly offset unless in fullscreen. Not sure if this is a quirk of the plugin or an oversight from porting

  • Thanks for these! Learning currently how to write my own addons and these kind of examples are of great help :)

  • Yeah, I do have an idea.

    It seems I haven't fully ported some actions. Will try to fix it as soon as I can.

    Cool Thank you, I will keep an eye

    By the way, nice rig! A GTX 1070 huh... I only use a GTX 1050.

    Haah Thank you :)

    Funny before I bought it I wanted to Play desperately all the AAA Games and since I bought it I lost total interest in play them haha, I'm not sure if because I'm really tired of making Games or because I'm getting old is so weird :)

  • I can't download the public addons "You can't access this website"...any idea why?

  • I can't download the public addons "You can't access this website"...any idea why?

    It seems the URL Shortener service I used is down. For the meantime, here are the original links.

    Photon :

    1drv.ms/u/s!AjcW2ueud6qpgZ1Ap1IMvHlUn5P3xg

    Josek Cordova Native Dialogs :

    1drv.ms/u/s!AjcW2ueud6qpgZ1CyOdckFxIrzf5tA

    CranberryGame Grid :

    1drv.ms/u/s!AjcW2ueud6qpgZ0-x9krBz47xh5L_Q

    hmmg Layout Transition :

    1drv.ms/u/s!AjcW2ueud6qpgZ1B1KmKmj50_J-nMA

    Rex Comment :

    1drv.ms/u/s!AjcW2ueud6qpgZ0_fWcDQtUYPBjNUA

    Rex_MoveTo :

    1drv.ms/u/s!AjcW2ueud6qpgZ09El6WPQ9Bl0XG3g

    Bounded Drag n Drop :

    construct.net/make-games/addons/91/bounded-drag-drop

  • Thank you very much sir!!

  • I don't know why, but the Javascript-Plugin from valerypopoff don't work with your ported hmmg Layout Transition plugin ! I get always this error:

    Failed to load resource: net::ERR_FILE_NOT_FOUND

    blob:https://preview.construct.net/94e084db-b806-4ef5-b85b-09837d6ebbaf:392 ValerypopoffJS plugin: Error in Including 'blob:https://preview.construct.net/c761a041-8cc1-4bd9-ae10-0e24e0e87537' script to the page

    ---------------------

    404

    When i remove the javascript plugin from valerypopoff or your hmmg Layout Transition plugin, then it works without any errors. Why?

    ( Same error on Construct 2 Runtime and Construct 3 Runtime )

  • macube

    I don't know why, but the Javascript-Plugin from valerypopoff don't work with your ported hmmg Layout Transition plugin ! I get always this error:

    > Failed to load resource: net::ERR_FILE_NOT_FOUND

    > blob:https://preview.construct.net/94e084db-b806-4ef5-b85b-09837d6ebbaf:392 ValerypopoffJS plugin: Error in Including 'blob:https://preview.construct.net/c761a041-8cc1-4bd9-ae10-0e24e0e87537' script to the page

    > ---------------------

    > 404

    When i remove the javascript plugin from valerypopoff or your hmmg Layout Transition plugin, then it works without any errors. Why?

    ( Same error on Construct 2 Runtime and Construct 3 Runtime )

    I am currently using the Layout Transition plugin with my own project. And just made some previews.

    It works well on my end.

    Though, that error is familiar, that's when you access sources in Construct 3, which won't work as it is in a blob.

    How about try to debug and look for error clues, or at least provide us some sample project.

  • macube

    I have both the JS plugin and Layout Transition in the same project I am using. And it works okay.

    Maybe you tried to load a resource from Construct 3 and missed something. I'm not sure, but can you double check.

  • valerypopoff

    Please look here the example-file:

    https://drive.google.com/open?id=1LnGu43h9vbbMdNz0wqvxh_Wq38YOXtWe

    EDIT: When i remove the Transition-Plugin, the javascript-call works. But with the Transition-Plugin, the javascript-call don't work.

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  • macube

    valerypopoff

    Please look here the example-file:

    https://drive.google.com/open?id=1LnGu43h9vbbMdNz0wqvxh_Wq38YOXtWe

    EDIT: When i remove the Transition-Plugin, the javascript-call works. But with the Transition-Plugin, the javascript-call don't work.

    I had a quick look.

    As I observe, this is the case.

    The 2 plugins when together, the JS Plugin doesn't work. But, whether the Layout Transition is with the JS Plugin or not, the Layout Transition still works.

    The problem with the project seems to be with the JS Plugin expression Function Return Value, because when the error popups, the only method that doesn't work is the return value, but the layout transition still continued.

    I think you need to report this to valerypopoff's thread instead.

    1. The JS plugin is the only one accessing from Construct 3.
    2. The Layout Transition didn't have any problems running.
    3. The error came from the JS plugin.

    I think this is his jurisdiction. You'll likely find the solution in the JS plugin instead.

    It'll be fixed faster in his thread.

    Maybe it has something to do with the Layout Transition's files getting in conflict with the way the JS plugin loads.

    Anyway, I only ported the plugin into Construct 2.3 Runtime and Construct 3 Runtime. I don't think I did change how the plugin works originally.

    It is most likely the solution lies on the JS Plugin, I am confident valerypopoff can fix it for you. Though if ever there is a problem with the Layout Transition plugin I'll be glad to help in what i can.

    Have a nice day.

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