I was so proud of myself for making this really neat jumping mechanic. Only to be dashed by the falling part.
Anyway, I added in a super basic event Player is falling>Set animation to falling
But now whenever I move...it plays the falling animation.
I've checked all of the origin points and the bounding boxes, nothing seems off.
Any ideas on why this would happen? It's the only time I use the falling event so I don't think it's conflicting anywhere.
Here's a link if anyone wants to take a peak.