I am trying to make a simple platform test and create a bunch of enemies that share the same sprite, but have their own variables control them. I am assuming timers is the way to go but I have tried a few things and have not been able to figure it out-
a quick example- all same sprite enemies but with different "walking" paths with different duration's / distances
I am using bullet and bullet speed / time to move them back and forth now
is there an easy way to do this I am just missing? I am pretty sure im close but I am just not getting it...