Hello there. Attached in the file below is a few sprites, a level with visible hitboxes able to parkour/platform through it, and a timeline in the Animations folder called Walking.
I have tried to get Walking activated whilst the platform behaviour of Player states it is moving. But this resulted in each of the pieces to roll, stop responding, then if I ran into a wall, start drifting into the sky.
Is it not possible to tell a timeline to update the next step's relative positions? Like, does the engine predecide the maths and that's why it has this error? If someone is able to script the way to run the animation whilst the hitbox is moving, and pin the animation to the hitbox, that would be lovely, as all the tutorials I have seen so far depend on the timeline "spawning" in a static position.
Once I know how to run a timelined animation with dynamic positioning, I can continue doing the rest of my work.