I have created a camera sprite and set it so every tick it lerp(Self.X, Sprite.X, 0.03), and lerp(Self.Y, Sprite.Y-150, 0.03).
This does follow my other sprite smoothly, but thats all...it doesn't actually work as a camera and move the screen with the sprite as it should.
I followed a tutorial to achieve this but nowhere in the tutorial does it mention a step where you actually set the camera or tell construct which sprite is the camera and how to make it actually follow it.
Can anyone help me out?
Thanks so much!