I started making a top down racing game, and managed to surprise myself and got quite far, learning about arrays, particles effects AI opponents and all that good stuff.
What I am stuck on is how create good collision physics.
Right now, the player car is using the car movement plugin, the other cars are using MoveTo. if I have 8 cars on track, the cars colliding with each other is clunky and somewhat unplayable.
I tried making a physics objects and either pinning or setting position to points but physics object seem to pass through each other.
Can someone point me in the right direction of creating a semi decent car collision?
Many thanks in advance!