Be sure to know the difference between object type and instances.
The Sprite object is at use and provide animations features.
In the screenshot you provide, on the left there are three frames (one with one star filled, one with two stars filled, and the last one with three stars filled).
On the right, you have a frame with no stars filled, on top of which has been added a number.
So you could have a single sprite, with a single animation using the four different frames (the numbers would be another sprite or could be a Text object).
A single object type, multiple instances.
Set the animation speed to 0 (so it will only be like a "bank image" not an animation browsing through the frames).
In the event sheet you can use the Sprite action Set animation frame.
And you set it to the number of stars you want to be displayed.
If you already have a project in progress, post it, it will be easier to answer your question in regards to what you have already done.