How do I Make a sprites angle follow the mouse?

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  • Hello, I would like to know how to make a sprite set it's angle to the mouse position without it using the origin point. I would like ti to use Image point 1 for example.

    Also, I need the player character, who is using an 8 directional movement behaviour, to move in the opposite direction of the mouse when clicked. Like it's being pushed.

    Thank you


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  • use the function angle()

    so one way is:

    Set Sprite Angle to angle(sprite.x,sprite.y,mouse.x,mouse.y)
  • to give your player a "boost" give it bullet behavior (in addition to 8dir.

    Set Bullet Default Speed to 0 and Acceleration to -1600 and uncheck Set Angle


    Set Bullet Speed to 400
    Set Angle of motion to angle(sprite.x,sprite.y,mouse.x,mouse.y) - 180

    the negative acceleration will slow it down pretty fast. Not sure if this is the effect you were going for, but this is one way to do it.

  • If you are looking to set the rotation based on the angle between your sprite's imagepoint 1 and the mouse, use the solution that jobel gave but change the sprite.x,sprite.y to sprite.imagepointX(1), sprite.imagepointY(1)

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