I'm making this game right, but i have no idea for how to do it, i already tried to use a boolean that checks if i pressed down and that would enable the player's psychics behaviour and all the input events would be disabled, but that didn't work, anyone have a idea for how to make a working system?
you mean Sonic like movement where he rolls when very fast?
It's just platformer movement with slow acceleration an decelleration. The spin is just animation.
Or am I misunserstanding? Do you mean the burnout thing/dash?
like, when you press down in the sonic games, he works with psychics instead of inputs, i tried to replicate it using a boolean that deactivates plataformer
wait i just had an idea hold on
My idea worked, i used the boolean again, but i removed the psychics behaviour, only problem is that sonic doesn't speed up in the slopes, but it's not a big deal
There is already topic discussed about Sonic physics that might useful for reference:
construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800
And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
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Thanks for your help!
BTW I've already tried to use Cosmic Framework, but it felt so finished already, and the events were kinda confusing to me, so I just decided to make my own engine so I actually know what i'm doing lol, but I think i'll check it again just for sure
Great, that kind of determination drive me too carving my path to understand things under the hood. Let's the journey spin!