Maybe Ashley could make an updated multiplayer example (using the shooter template) where an NPC spawns and you shoot it together like Ghost Busters, widdling down it's power until it dies. It would be cool if special effects also spawned when you shot the monster that both players could see.
Also, maybe in the future, we could have a simplified version of multiplayer that's easier to program (with less options, just designate 'host' and 'peer' for certain objects, etc). But until then it would be awesome to have a multiplayer co-op example. Thanks!! )