Hi,
So i have a single sprite with one animation that has 45 650x540 frames.
outside of construct, all 45 images together are 14.2 MB.
But when i put those 45 images into a sprite in construct and add that sprite to a layout, the layout 'image memory usage' value is increased by more than 100 MB (!)
What causes this discrepancy, and how can I avoid it?
Thanks :)