What I'm attempting to do is use Z-Elevation to make an object appear to leap up above the layout and slam back down into the ground. THAT MUCH WORKS.
The immediate effect following the object slamming into the ground is to make the layout scale down in size then "spring" back to its original zoom setting. The object hits with such a "force" that the effect is that it pushes the environment down away from the camera just a bit.
The first half of this - "pushing" the ground away from the camera - which is to scale the layer smaller isn't working. I can't get it to progressively show the layer getting smaller. Instead, it appears as 0. Like it's not there. However, obviously, the Player object still moves around normally...just invisible.
I've run some tests and I can set the layer to 0.5 through a separate action line. So it seems to be the way I'm trying to use the Tween that is the problem. Can someone help?