You can check the Flapping bird example in Example section of Construct 3
I suggest you should change to boolean
Then you can toggle it true/false
And you should check the Audio is playing or not to start playing it.
Hello, hope my tutorial could help:
construct.net/en/tutorials/swipe-grid-move-1347
Of course, you can set the conditions
variable = 0 => Spawn sprite A
variable = 1 => Spawn sprite B
variable = 2 => Spawn sprite C
variable = 3 => Spawn sprite D
You should have an action following it.
Like if time = 0, touch/click will create a sprite.
Unless you want it will be spawned continuously.
Let's try to set the parallax of UI layer is (0,0)
You can use the BBCode for text [offsety= X ] Your Content [/offsety]
The value of X must be decreased to make the text scroll up.
Here is my clumsy solution:
Hello ajardel
Is this available?
You can call action Jump and Move Right/Left same time when pressing button.
You will need to have a list of actions for your enemy then apply the value to variable:
0: run to player
1: hit player
2: run away
If the variable = a number action, proceed enemy to do that action.
I did with 1 sprite and 2 tileBackgrounds.
When the laser cut the fruit, I will create 2 tilebackgrounds that have the height equal the cut points to the edge of fruit.
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You can use particle and spawn it when the sword collides with the ground.
construct.net/en/make-games/manuals/construct-3/plugin-reference/particles
You can choose Open > File
Then select the downloaded file to open
You can add the behavior Bound to layout to your ship.
And the Layout size will equal the Viewport Size, because your ship just stay in the layout, everything will come to him.