Where do I set Gravity to be 0?

0 favourites
  • 6 posts
From the Asset Store
Design for game, asset for game, game kit, UI design, completed design for game, mobile game, Gravity Shift
  • I've done a lot of Googling and read the manual, and I can't find a specific answer or screenshot of where this setting is.

    How do I set the Gravity in a game to be 0?

    Thanks in advance!

  • I've done a lot of Googling and read the manual, and I can't find a specific answer or screenshot of where this setting is.

    How do I set the Gravity in a game to be 0?

    Thanks in advance!

    if you mean gravity of a platform object, you can do it in the object properties in the behaviors section

  • Ah, should've specified! I'm working with Physics objects, and I don't want them to fall. Setting the Density to 0 does nothing to affect that.

    My searching showed I can set the World Settings' Gravity to 0, but I can't find where that setting is?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah, should've specified! I'm working with Physics objects, and I don't want them to fall. Setting the Density to 0 does nothing to affect that.

    My searching showed I can set the World Settings' Gravity to 0, but I can't find where that setting is?

    oh

    it's in the events

    do

    on start of layout (or anything else you want like every tick and etc.) > the object > set world gravity to 0

  • oh

    it's in the events

    do

    on start of layout (or anything else you want like every tick and etc.) > the object > set world gravity to 0

    Oh, it's in the object itself!! Thank you so much for explaining it. I appreciate it ^^

  • > oh

    > it's in the events

    > do

    > on start of layout (or anything else you want like every tick and etc.) > the object > set world gravity to 0

    Oh, it's in the object itself!! Thank you so much for explaining it. I appreciate it ^^

    you're welcome

    have fun!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)