How do I make the save function work correctly?

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Template for a generic save / load system, fully documented in comments and video
  • Right now I'm working on a platformer, and I need it to save how much corn(money) u have and what levels u have unlocked. What I doing is when u boot the game up to the start screen it saves the game, then it loads it's save. And it save data at the level complete screen and when u reach a check point during the level. The reason I don't just have the game load a save when u start the game is because it'll toss u into a level right away and when u go to the main menu from anywhere in the game it'll just take u back to the continue screen or the middle of a level. However if I don't load the save on start up then u won't have any money untill a save is loaded. And since I can't load the save on start screen idk what to do since save on start then loading that doesn't work either. Doing that just resets the save data for some reason....

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  • Depending on what exactly you need to have saved the save function might be a bit overkill. I never really used it but iirc it acts like a snapshot of the entire current gamestate (like the one you can make in the debugger) that saves pretty much everything, unless you specifically give it the "no save" behavior.

    construct.net/en/tutorials/savegames-11

    construct.net/en/make-games/manuals/construct-3/behavior-reference/no-save

    In your case you only want to save money (number) and a list of levels that are either locked or unlocked (Array) so what you can do is use local storage and just save/load the data. This will also make your saves much smaller, since you only save exactly what you really need.

  • Okay thank you so so much, I suppose the actually function will allow me to choose what saves and what doesn't ?

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