How do I make rpg quest system?

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  • Hello everyone!

    I'm trying to create a quest system like in any standard RPG. When you accept a quest, it appears in the mission list, and when you complete it, it disappears, and the list updates. Please help me—I've been trying to solve this for 6 days. I've searched all over the internet and couldn't find anything similar. I know it needs to be done using arrays, but nothing works. Help me out, friends.

  • Hi.

    An array is just a means of storing information, you can use a dictionary, a text file, or even just variables.

    This is a very broad question and in addition to storing information, you need to check the conditions of execution, if it is collecting or killing a mob, then you also need to record how much you collect and destroy in a variable and then compare.

    This is a full-fledged mechanic and looks like an iceberg, where there are much more actions under the hood than on the outside. I can't just write this to you, but I can give you an example.

    I created it a long time ago, and it had quests, so you might find it useful.

    File *.c3p

  • Thanks for your feedback igortyhon!

    I would be very happy to see your example but the link doesn't work.

  • Thanks for your feedback igortyhon!

    I would be very happy to see your example but the link doesn't work.

    I checked everything is fine, the file (_Simple-Archimage-RPG-r358.c3p) is downloadable.

  • Can you please upload this file to another file sharing service.

    I don't know what's wrong but this site won't open for me.

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  • Can you please upload this file to another file sharing service.

    I don't know what's wrong but this site won't open for me.

    fex.net/en/s/acffoxx

  • Thank you very much!

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