So, I have a large number of events that I set up to display some animated text when the player gets locked into an arena combat encounter:
I'd like to be able to block all these events off and call them whenever a situation like this pops up in the game, essentially, a function.
However, I don't think C3's function behaviors allow this, since there are multiple events that depend on each other to run, and from what I can tell, C3's functions can only have actions, not conditions, and the effect consists of multiples of both:
Is there another way around this? Or will I have to duplicate the events each time I want to use this effect?