The actions that call the function are the ones to look at if you want to know how it specifies the uid to use.
Since c2 functions don’t know what was picked when you called them you often need a way to specify what instance to pick. Passing an object’s uid as a parameter is one way to do that.
As a minimal example it could look like this:
On function: “rotate90”
Sprite: pick by uid function.param(0)
— Sprite: rotate 90 degrees
Start of layout
For each sprite
— call function “rotate90” (sprite.uid)