The custom movement behavior has a "push out of solid". What´s exactly the case? Slow push out/instant push out, is it supposed to overlap in the first place or do you want to prevent that completely?
Thanks, this solved the problem, the problem was that when I dragged an object with drag and drop, I could make it overlap other objects. Would you know any way you would not let one object overlap another?
Sorry for the bad english, i'm using google translate