Just a quick question there, for the game I'm making, I need to get the BPM of the Music actually in play, in order to do some effects & such on the screen, that would fit that BPM.
My question is pretty simple, does Construct 3 already has something to make that easier?
Or as nearly anything else, should I make the whole system myself from scratch?
Because if there's a function about that I've missed, I'll gladly take the information about where it is! If that can spare me some time