Set the object with "scroll to" in front of your player, and then use pin behaviour to pin it so that it moves with the character.
Another approach is to use "scroll to position"
Every Tick > Scroll to X: Player.X + 100 (or how much ahead you want it to be)
You mean to create another invisible object with the "scroll to", pin it to the player? This won't interfere with the "scroll to" behavior that I am using on camera?
Maybe that's important to note, I have unbound scrolling checked.
And this, image below. Didn't work for me.