I'm gonna do it! I'm really gonna do it!
Ashley
This seems like a result of the Z elevation functionality coming long after the particle object, so it's not fair for me to be upset, but I am very frustrated. My only solution now is to make the whole thing using sprites and events x.x
This is my official request that you add Z compatibility with the particle object. I'd like for particles to remain at the Z elevation they were emitted at, and also for the ability of particle objects with an object set to it to emit that object at the particle object's z elevation. Bonus points for additional particle parameters to allow particles to spawn randomly on the z axis, as well as have movement on the Z axis