Hi
Ashley,
Thanks for your reply, but I need to be clear: my post isn't a bug report, and I know how to file those. My concern here is the lack of clarity in the documentation, as the manual doesn't explain the use of the mobileIAP.transactionID expression.
It's important to note that my game has had a functioning IAP store for over four years without this specific issue, which indicates it's not a simple "misconfiguration" on my part.
I'm investigating the possibility of mobileIAP.transactionID being a way to work around the current problem where items are granted without payment. This happens specifically with methods like Pix in Brazil, but it could affect other regional payment methods.
For this, I need to know:
If mobileIAP.transactionID actually returns the current transaction's ID.
At what specific point this ID is retrieved.
And how the expression identifies which transaction is in progress.
I hope you can focus on clarifying these specific questions about mobileIAP.transactionID, as the information isn't available in the manual and could help solve a problem affecting regional transactions.